Phong Shading (WebGL)

Edit the shader code below and click on the button to see the result:

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Ambient reflection coefficient (ka):1.0
Ambient color:
  Light position:
Diffuse reflection coefficient (kd):1.0
Diffuse Color:
X:1
Specular reflection coefficient (ks):1.0
Specular Color:
Y:1
Shininess:4
 Background Color:
Z: -1

Based on a WebGL applet by Prof. Thorsten Thormählen. Modified by Johannes Kehrer for educational purpose.